Renvix Assets

Detection Profile

An asset with the detection speed and memory of an observer. Create one per kind of observer, such as Guard, Camera or Dog, and share it between all observers of that kind. Changes to the asset apply to all of them, also in Play mode.

Create it with Assets > Create > Vision Fog > Detection Profile, or with the New button next to Profile in Vision Perception. Observers without a profile use the built-in defaults, which are the same as the defaults below.

Detection Profile Inspector with the By Distance curve and the summary line at the bottom.

Settings

Speed

SettingDefaultDescription
Detection Speed1Awareness gained per second at distance factor 1. With 1, a target in plain view is detected in about one second
By Distance2 at the eyes to 0.5 at the edgeSpeed multiplier by distance. Left = at the observer's eyes, right = at the edge of its range

Levels

SettingDefaultDescription
Suspicious At0.3Awareness at which the observer becomes suspicious
Calm Down Below0.5An alerted observer becomes only suspicious again below this awareness

Memory

SettingDefaultDescription
Remember For (s)2Seconds after losing sight before awareness starts to fall
Forget Speed0.2Awareness lost per second once forgetting has started

Summary line

Below the settings, the Inspector sums the profile up in plain words, for example: "Detects a target in plain view in 0.5 s up close, 0.8 s at mid range, 1.5 s near the edge; forgets fully after ~7 s." Use it to check a profile without testing in Play mode.

These times are for a target with Noticeability 1. A target with Noticeability 0.5 takes twice as long.

Shaping the distance curve

The By Distance curve decides how the observer reacts at different distances:

  • Smooth curve (the default): noticing gets slower the further away the target is.
  • Stepped curve: separate zones, for example very fast detection within the nearest quarter of the range, normal speed in the middle, and very slow at the edge. Set the curve's keys to constant tangents to get steps.
  • Value 0 near the edge: a "peripheral vision" zone. The cone is drawn there and On Spotted is raised, but awareness does not grow, so the player is not detected.

Examples

ObserverDetection SpeedBy DistanceRemember ForForget Speed
Lazy guard0.6Default10.4
Security camera1.5Flat at 101
Hunting dog2Default60.1