Renvix Assets

Core Concepts

These pages explain the ideas shared by all Vision Fog components. Read them once you have a working scene from the Quick Start and want to know why things behave the way they do.

PageWhat it covers
Modes: 2D, 3D, IsometricThe three modes, how each one maps the world, and what must match between components
ObstaclesWhich colliders block vision, the observer's own body, see-through objects and revealers
TeamsHow sources, fogs and hidden objects are connected, and how to name the teams
Updates and QualityWhen vision is computed, how often, and the global quality presets