Core Concepts
These pages explain the ideas shared by all Vision Fog components. Read them once you have a working scene from the Quick Start and want to know why things behave the way they do.
| Page | What it covers |
|---|---|
| Modes: 2D, 3D, Isometric | The three modes, how each one maps the world, and what must match between components |
| Obstacles | Which colliders block vision, the observer's own body, see-through objects and revealers |
| Teams | How sources, fogs and hidden objects are connected, and how to name the teams |
| Updates and Quality | When vision is computed, how often, and the global quality presets |